Ninjustu kid is a fast paced, action packed rogue-lite platformer with an endlessly replayable experience rooted in the Demon Realm. Compete for the top score or speedrun for the fastest clear time.
Ninjustu kid is a fast paced, action packed rogue-lite platformer with an endlessly replayable experience rooted in the Demon Realm. Compete for the top score or speedrun for the fastest clear time.
ok this is the most best detailed and most awesome game I ever seen and played and this is my first time playing! I’m not begging for a pin but could you pin me pls?
okay we reached level 10! its time to update this game :)
Hey all, Ninjutsu kid will have an update soon! be prepared!
hi everyone, we are really pleased with this project and how well it was recieved, unfortunatley .. our goal is to get as much traffic as possible before we can invest further to complete this game, and if we dont reach our target amount then we going to have to remove our games and seek some other means to make an income.. thanks again for your support :)
This has the greatest graphics, The dragons in the background are so cool and great job on making the best graphics in hypehype. Great job!
is this hypehype like how man
Update 2: - Player movement polished - Player falling off platforms doesnt cause instant death, but takes -1 HP - Daeth screen fades away quicker - Spawn directly at shop and closer to stage selector - Stage color added, changes with each playthrough - Archer not being able to be insta killed, fixed - Brutal text added back in when doing insta kill - Soul and health pots more visible now, aura to show players its breakable - Over-all game experience made even easier now - Pastel color pallete added for more enjoyable experience Enjoy Lakwaai & Sino
visually, best hype of all time. very very difficult though!
Wow, quite a great game, very well done!
Extremely impressive, and hard :) O think the climbing and jumping from wall could use some improvenet tho. The second jump gets somehow cancelled or "used" if you just drop from the wall. Causes frustrating deaths when it feels a bit bugged. Also noticed that sometimes shurikens went through the legs of some enemies. However, one of the best looking hypes on the platform and the gameplay is solid!
Update* - Archer reaction speed slowed down, crates and breakables are noticed easier, note.. game is optimised for mobile button layout, will update next..
also note, After “dash ability” is unlocked .. the game becomes so fluid and easy .. so try grinding till you unlock the dash .. forward some feedback please .. would like to know how the upgrade effects game balance
this is not the 1st level, its the 4th, lol.. will defnitley re balance the game .. thanks everyone ☺️