- fixed: respawn time bug after resource depletion
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I'am EVE GameCreatorupdate
- fixed issue with player's field of view
- temporarily disabled camera control (only by player movement)
- fixed button UI
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I'am EVE GameCreator
The level system has been reworked:
Mining - increases the chance of mining x2 ore per cycle.
Processing - increases the chance of dropping gems.
Crafting - increases the chance of dropping weapons with 1-6 holes (for improvement)
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I'am EVE GameCreatorpublish
I had 12 hours to release this game...
1
I'am EVE GameCreator
Ore has been reworked.
- Ore has a resource drop (1-6), increasing over time
- ore has a respawn after mining a ******* (30s)
- ore can appear of a rarer quality (impossible to mine)
Ore processing into ingots has appeared: 1 ore + 2 ingots of the level level.
A craft pickaxe has appeared: a pickaxe of the level level + 10 alternative ingots.
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I'am EVE GameCreatorupdate
- location reworked
- ore transferred: resource cap, respawn timer and rare quality.
- new ore processing and new pickaxe craft
- level system reworked
Preparation for the next update and a reward for discoverers.
- a pickaxe can mine ore of any level (after updating only its level)
- level for processing and crafting does not give advantages yet, but experience is increased by 10 times - have time to level up first!
- inventory system will be available in the next update
Bonuses are valid until the next update!
Read more in the comments!
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I'am EVE GameCreatorupdate
- fixed the legendary pickaxe
- fixed the issue of continuous recycling
0
I'am EVE GameCreatorupdate
- added pickaxe crafting (in test mode)
- added ore mining leveling (level 10)
- added leaderboard based on leveling
- added donation 1 HyperX
0
I'am EVE GameCreatorupdate
Notes:
- fixed issue with saving game
- fixed UI icons on mobile device
0
I'am EVE GameCreatorupdate
- fixed issue with saving game
- fixed UI icons on mobile devices
- fixed: respawn time bug after resource depletion
- fixed issue with player's field of view - temporarily disabled camera control (only by player movement) - fixed button UI
The level system has been reworked: Mining - increases the chance of mining x2 ore per cycle. Processing - increases the chance of dropping gems. Crafting - increases the chance of dropping weapons with 1-6 holes (for improvement)
I had 12 hours to release this game...
Ore has been reworked. - Ore has a resource drop (1-6), increasing over time - ore has a respawn after mining a ******* (30s) - ore can appear of a rarer quality (impossible to mine) Ore processing into ingots has appeared: 1 ore + 2 ingots of the level level. A craft pickaxe has appeared: a pickaxe of the level level + 10 alternative ingots.
- location reworked - ore transferred: resource cap, respawn timer and rare quality. - new ore processing and new pickaxe craft - level system reworked Preparation for the next update and a reward for discoverers. - a pickaxe can mine ore of any level (after updating only its level) - level for processing and crafting does not give advantages yet, but experience is increased by 10 times - have time to level up first! - inventory system will be available in the next update Bonuses are valid until the next update! Read more in the comments!
- fixed the legendary pickaxe - fixed the issue of continuous recycling
- added pickaxe crafting (in test mode) - added ore mining leveling (level 10) - added leaderboard based on leveling - added donation 1 HyperX
Notes: - fixed issue with saving game - fixed UI icons on mobile device
- fixed issue with saving game - fixed UI icons on mobile devices
ok